Pre-production:
The main idea is to create some scenes from a game that my group is pitching for our Rhetoric of Video Games class. Basically the story centers around a couple different characters who have different mental illness. The point of the game is to
1) Show the mental illness can be treated and show some basic information about each disorder
2) Attempt to de-stigmatize it by showing that normal people have these disorders
3) Provide people with information and show how isolating the person does not help with their recovery
For this project, using After Effects and Photoshop, I will be creating the overworld and demonstrating what gameplay will look like. I will be creating a couple cutscenes for some of the different characters. It will mostly be a compilation of some different scenes in the game, so not much of a narrative structure.
I'm thinking I might make the town a 3d image in after effects to see how it looks. It could make for some interesting camera movement, especially since we will be emphasizing each character's mental illness through some of the gameplay features. For example, one character has PTSD. I would add some effects to show the transition from normal to "holy crap people are shooting at me" modes.
The asset list is huge, so I've grouped things together to save space:
Photoshop images of buildings, background, trees
16bit Characters sprites (being pulled off of a 16bit character creation website and imported into After Effects)
Text boxes
Most of it is just creating the maps. I feel like those will require the most work.
The characters and maps will look like the following:
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